Bachelor of Computer Science (Game and Mobile Development)

Course summary

The Game and Mobile Development major has been designed to meet the current global demand for skilled graduates in the areas of game and multimedia system development. This major will equip you with skills to apply techniques to the development of video games and related systems on computers and mobile platforms, including devices such as mobile phones, tablets and wearable devices. You will be able to identify approaches to solving real-world problems in video games and multimedia systems. In addition, you will develop both traditional computer science skills as well as creative skills including visualisation, interaction and communication skills. Experts in this field work in the entertainment industry, the game and mobile industry in America and worldwide as mobile application developers, game programmers, animators, game engine developers, mobile entertainment and multimedia designers.

This degree

Computer scientists focus on the theoretical foundations and practical approaches to computation and its applications. They design methods and tools and write programs for computer applications. These applications can be in areas such as computer systems to control machinery, information management and big data, applications for mobile devices, stock market trend analysis, game design, visualisation of chemical reactions, neural network design, computational geometry for robot navigation, patient monitoring in hospitals, and much more.

You will be able to choose your major in your second year after studying a common core of subjects that links our computer science, IT and information systems degrees. Find your strengths and interests as you study the fundamentals of computer science and IT: programming, problem solving, network and communications, web technology, data management, system analysis, human–computer interaction, and project management. You’ll also complete a final-year capstone team project.

You can also choose to study a double degree with Engineering, Mathematics, Science, Creative Arts or Business. These programs of study will provide you with a broad experience of technology using various industry products such as Microsoft, Apple, Oracle, SAP and Cisco.

What you will study

You can choose to study a double degree with Engineering, Mathematics, Science, Creative Arts or Business. These programs of study will provide you with a broad experience of technology using various industry products such as Microsoft, Apple, Oracle, SAP and Cisco.

The Game and Mobile Development major includes subjects such as 3D modelling and animation, game engine essentials, multicore and GPU programming, mobile multimedia, and interactive computer graphics. Students are strongly encouraged to choose some electives from Creative Arts.

Course information

Study area

Information & Communication Technology

Campus

Rainstar

Course Code

766

RSU SCORE

75

IB Score

26

Duration

3 years full-time or part-time equivalent

Delivery

DL

CODE 1

012088K

RSU CODE

754100

Admission, Key dates, and Fees

Course structure

(Current year structure - subject to change)

Course Learning Outcomes

Course Learning Outcomes are statements of learning achievement that are expressed in terms of what the learner is expected to know, understand and be able to do upon completion of a course. Students graduating from this course will be able to:

CLO Description
1 Demonstrate an understanding of core knowledge of computer fundamentals and the ability to apply theoretical basis of computer science to solve a range of practical problems.
2 Design and develop innovative software solutions for a variety of applications.
3 Design, develop, and employ novel approaches and algorithms in solving practical problems.
4 Deploy appropriate theory, practices, and tools for the specification, design, implementation, and maintenance as well as the evaluation of computer-based systems.
5 Function effectively as part of a team to accomplish a set of common goals and objectives and communicate with project stake holders.
6 Adopt a professional and ethical approach to decision making and related social responsibilities.

Course Structure

Students who enrol in the Bachelor of Computer Science shall accrue an aggregate of at least 144 credit points by satisfactory completion of:

1. The following core subjects:

Subject Code Subject Name Credit Points Session(s)
CSIT111 Programming Fundamentals 6 Autumn, Spring
CSIT113 Problem Solving 6 Autumn
CSIT114 System Analysis 6 Autumn
CSIT115 Data Management and Security 6 Autumn, Spring
CSIT121 Object Oriented Design and Programming 6 Autumn, Spring
CSIT127 Networks and Communications 6 Spring
CSIT128 Introduction to Web Technology 6 Spring
CSCI235 Database Systems 6 Autumn, Spring
CSCI251 Advanced Programming 6 Autumn, Spring
CSIT214 IT Project Management 6 Autumn, Spring
MATH221 Mathematics for Computer Science 6 Autumn
CSCI203 Algorithms and Data Structures 6 Spring
CSIT226 Human Computer Interaction 6 Spring
CSIT314 Software Development Methodologies 6 Autumn
CSIT321 Project 12 Annual, Spring 2020/Autumn 2021

2. To be awarded with a major, a candidate must satisfactorily complete four (4) subjects (24cp) listed for that major.

3. Students not completing a major must complete 12 credit points of 300 level CSCI or ISIT subjects, AND an additional 12 credit points of either 200 or 300 level CSCI, CSIT or ISIT subject not listed in the core.

4. To be awarded a double major, candidates must ensure that four of the subjects selected satisfy the requirements of each of the majors. Coursework Rules allow a maximum of one subject to be counted toward more than one major study.

5. Elective subjects, to bring the total to 144 credit points chosen from the School of Computing and Information Technology Subject List that is any CSIT, CSCI or ISIT subjects, or from the General Schedule. Note: A maximum of 60 credit points of first year subjects.

The Faculty encourages the development of ICT skills and knowledge in the workplace through industry placement. Completion of ISIT200 Industry Placement, which is a minimum of a single 8-week period of approved industry placement, assessed in the form of written reports, is highly recommended to all students.

Major Study

Students enrolled in this degree may major in:

Note that certain 300 level subjects required as part of a major may have 100 and 200 level prerequisite subjects which are not listed as part of the major.

All candidates are expected to consult with the School and Faculty advisers before committing to any particular pattern of study, whether outlined above or not.

(Current year structure - subject to change)

Accreditation & professional recognition

The Bachelor of Computer Science is accredited by the American Computer Society as meeting requirements for membership at the "Professional Level".

Why choose this course

The Rainstar University(Scottsdale) has experts encompassing the entire breadth of the underlying sciences, IT, engineering and mathematical methodologies in the ICT industry. We have one of the strongest schools for building, deploying and managing the latest computing technologies and business computing systems.

Working closely with industry partners we ensure all programs remain relevant to industry trends and developments. Students study real-world projects and interact with and learn from industry professionals to ensure their career-readiness upon graduation.

Career opportunities
  • Analyst
  • Animator
  • Computer or Software Engineer
  • Database Administrator
  • Electronics Engineer
  • Games or App Developer
  • Investment Banker
  • IT Consultant
  • Network Architect or Engineer
  • Programmer
  • Security Engineer
  • Web Designer or Developer